AI Insights · Timothy · October 2021
Top 5 Paid Games on iOS in Saudi Arabia Q3 2021
A look at the performance of the top 5 paid games on iOS in Saudi Arabia during Q3 2021, including trends in downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends among the top 5 paid games on the iOS platform in Saudi Arabia. Here’s a detailed look at the performance of these games, based on data from Sensor Tower.
Minecraft
Minecraft experienced a steady increase in weekly revenue, reaching approximately $17.5K in mid-July before tapering off to around $11.4K by the end of September. Weekly downloads hovered around the 400 mark, peaking at 444 in late July. The game's weekly active users saw a gradual decline from around 34K at the beginning of the quarter to approximately 23K by the end of September.
My Child Lebensborn
My Child Lebensborn saw a significant spike in weekly revenue in mid-July, reaching $20K, before dropping to a more stable range between $200 and $300 for the rest of the quarter. Downloads followed a similar trend, peaking at 419 in mid-July and then declining to single digits by late September. Active users also decreased from 389 in early July to just 23 by the end of the quarter.
Bully: Anniversary Edition
Bully: Anniversary Edition maintained a relatively stable revenue stream, peaking at $912 in early August and ending the quarter at $817. Weekly downloads showed a slight increase, reaching 95 in late September. The game’s active users saw a small dip mid-quarter but recovered to 181 by the end of September.
Bloons TD 6
Bloons TD 6 had a steady revenue trend, with a peak of $589 in late July and maintaining around $350 towards the end of September. Downloads were relatively low, peaking at 127 at the start of the quarter and dropping to 14 by the end. Active users showed a slight decline, ending the quarter at around 61.
RFS - Real Flight Simulator
RFS - Real Flight Simulator displayed consistent revenue, peaking at $413 in mid-September and maintaining around $368 by the end of the quarter. Downloads were sporadic, with a notable peak of 46 in late September. Active users remained relatively stable, ending the quarter at 164.
For more detailed insights and data, visit Sensor Tower.